Analyze current beliefs and assumptions regarding the use of video and computer games in the classroom for learning purposes. Evaluate learning games to determine their effectiveness and suitability for your students’ learning needs.
Charlotte Danielson’s Framework for Teaching Alignments
|Domain One||1A, 1B, 1C, and 1D|
|Domain Two||2A and 2B|
|Domain Three||3A and 3C|
|Domain Four||4A, 4E, and 4F|
|State||Dates & Times||Course Name||College||Instructor||Cost||Register|